Friday, April 29, 2011

Amnesia: The Dark Descent

What game makes Silent Hill look like Disney games, terrifies the life out of you, and has even the most courageous people cowering in shadowy corners for an hour? Amnesia: The Dark Descent, of course. Released for retail on February 22, 2011, this action adventure, survival horror computer game by Frictional Games was critically well received, earning two rewards from the Independent Games Festival and many positive reviews.The game was created to involve the player in the greatest ways possible, and make everything so realistic and believable that you actually feel in the game yourself. Amnesia has truly captured the value of simple mortality.

Amnesia is an exploration-based adventure game played from a first-person perspective, retaining the physical object interaction used in the developer's previous Penumbra series. This feature allows for advanced physics based puzzles and interactions such as opening doors and fixing machinery. One big thing that separates this game from other horror games is how the player is NOT equipped with any weapons to use against the gruesome creatures (complete with stiff but quick walking and a jaw that hangs from its disfigured face) that wander Brennenburg Castle. So in order to survive the player must use their wits to escape and hide from the monsters until they lose interest in finding the player.

However, monsters are very capable of tearing down doors in their path and kicking obstacles out of the way. They can move as fast as you can sprint, so you'd better sharpen your reflexes to escape unscathed. They can see the light from your lantern as well, so you have to douse that and wait in darkness until they go away. You also need to collect materials for yourself that you will use throughout the game; for example, you need tinderboxes and some oil to light your lantern. Oil happens to be rare, so use it wisely.

You also have a sanity level, so in order not to 'lose sanity' you must leave looking at one of the monsters to a bare minimum. Staying in the shadows will drain your sanity as well, so you have to limit your use of that hiding technique, adding even more uniqueness to the game.

There are loads of screenshot videos of people playing Amnesia, which provides plenty of entertainment for non-players. You only truly understand their fear if you've actually played the game. Lets just say there's lots of high-pitched screaming-from guys too-and all around freaking out at nothing (this one person got startled from a torch that he lit...it wasn't 'traditional fire')I would post a link of the most hilarious video ever, but it's school inappropriate do to the high level of awesomeness...and extreme profanity. Amnesia players have three unbreakable rules while playing the
 game:


1. No bright environment. Play the game in the complete dark. NO LIGHTS, preferably sometime in the late night when you're half asleep.
2. You must have a good quality headset. Preferably old school headphones that completely block out any other sounds, and they're better than ear buds.
3. You must play WITHOUT anyone around. Anyone. A friend, your mom, a dog, whoever. Being alone is everything.



These rules ensure that you will (probably) be scared witless just minutes into the game. A Windows, Mac OS X, or Linux platform is required.


EDIT:

After playing the demo for a little bit, I can see how this game can mess with your mind. When your character loses some 'sanity', the rooms swirl and shift, distorting your view of everything, and you might even hallucinate the monster when really he's not there. I haven't gotten to the part where the real monster actually patrols constantly, but I caught a glimpse of him when I hallucinated once. Last time I played the door that I JUST closed kept opening by itself after I turned away from it, and I kept having to close it, not really realizing that my sanity was low, pretty much causing the door to do that. It makes me wonder if it's the game that's becoming all tripped out or if that's just me. Raising the brightness of the game (so far) definitely makes it less frightening as you can actually see everything, which subtracts from the point. Also, the you have to slide the mouse to open the doors instead of merely clicking like in other games. SO...if the door pushes instead of pulls and you try to pull it with the monster hot on your heels...you're screwed. Oil for the lantern is rare, but I found an oil tank that filled me up once so that's convenient. I am currently trying to figure out how to unblock some gears, etc. If you happen to step on this crimson liquid splattered around to floors and walls you will get slapped, lowering your health after a few times of that. A journal that you have is fairly helpful, for example I have something on following the liquid trail and finding its source, and a note about a contraption being blocked by something.

This one of the tunnels that I currently have access to
On some Youtube videos I noticed some people say that female players just 'don't get it' and aren't scared in the game, contrary to my original belief that they'd be MORE scared than guys, but maybe it just seems that way since they don't immerse themselves in the game as deep as others, and maybe they don't value the mortality of their character...that's just an idea. Or perhaps it was just one person who thought that and there's no truth to that theory. It is a game that is not as much about shooting zombies, and completing the game by getting from point A to point B as fast as possible. For Amnesia to be good, you really have to submerge yourself in the story <<(very important). Whatever. I really want to play some more Amnesia, so I can get to the more dangerous adrenaline-pumping parts and figure out more puzzles. It's extremely tempting to use Google for help, but that just ruins the whole thing.

4 comments:

  1. So you are saying there are NO weapons, you can't fight at all.

    That is definitely pretty unique.

    How is the story line? Is the story compelling or is it just puzzle solving.

    Any multiplayer? That would be interesting in this environment IF the person was online and could not talk unless you were in the same area, etc.

    I will have to check this out.

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  2. By the way. Excellent write-up, and great screen shots.

    A video clip would be helpful. Have you played this game? Can you get your own screen clips or video?

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  3. Amnesia? Are you a person with amnesia? Why the title?

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  4. Yeah, no weapons, but you have explosives, drills etc for getting to other rooms. Hiding, running and wits are your only defense. I think it's both compelling and puzzle solving...no multiplayer option available. I've heard from people who have played the game that the puzzles may seem complex but afterwards you feel embarrassed at the simplicity upon completion. Reminds me a lot of the Legend of Zelda...the solution is usually right in front of you. I might get clips...yeah you have a severe case of Amnesia, and you can only remember your name and where you are from.

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