Cut scene of Link sailing in King of Red Lions |
The Legend of Zelda: Wind Waker, rated ages 7+, was released on March 25, 2003 in the US. This was the first new Legend of Zelda game released for the Nintendo GameCube. Wind Waker is set in a time where Hyrule has long been submerged underwater and the current Link must travel the seas to find the missing Triforce before Ganondorf does, the villain of the story.The game takes place on a sea represented by a seven by seven grid, and Link must sail to different islands on the ocean. You receive a magic baton called the Wind Waker from your talking boat (how awesome is that?) called King of Red Lions. You use the wand to manipulate the wind (highly beneficial) and to travel across the sea rapidly. The objective is to rescue the pirate girl, Tetra, and then find King of Red Lions, which will get you the Wind Waker, and subsequently find the three Goddess pearls, take them to the Triangle Islands, and travel to Hyrule Castle before pursuing the eight Triforce pieces. In each of the eight Triforce quests, you must locate a Triforce Chart to find the shard.You have third person shooter, and you have a variety of constructive items that you collect throughout the game. In Dragon's Roost, an island, you receive a grappling hook, which you can use on enemies or to swing to high ledges.
Is he adorable or is he adorable? This is a cut scene from the Forsaken Fortress |
The main controls are: U=Up, D=Down, R=Right, L=Left, Y, X, Z controls are used for getting a selected weapon in hand (you store them in your pack as you receive them), B and A for sword fighting, L for targeting object of interest, R for various actions, including taking out your shield, or if you have no weapons out, to go into crawl mode. If you're next to a wall pressing A will get you t sidle, which is helpful when you only have a for inch wide ledge to cross. Playing is rather intuitive, sword fighting techniques pretty simple to remember (L+Joystick+L/R+A=Side jump for dodging enemies) but you need to know how to think critically and be resourceful, otherwise you'll be constantly lost at what need to be done next. I personally like using my brain. In all seriousness though, I love this game since instructions aren't constantly shoved in your face, and the hints are subtle enough to miss if you hurry through, but glaring if you concentrate. A lot of the clues are in characters' speech, so listen to them! Most people have some sort of reason to exist.
Opening a door in Dragon's Roost |
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Basic Facts: 3 Good, even though the game is not online, providing a link to where you can buy, or the official site or something would be goot.
ReplyDeleteObjective : 3– Excellent explanation of the objective. Did you give away too much information though? (Any spoilers in there like getting the Master Sword, etc)?
Opinion of Game Play: 1– Explain HOW you play. What controls do what? You have a sentence about third person shooter (that appears to maybe be depicted in the bottom image) what do you shoot? How? Are the other images game play or cut scenes?
Explain not only how you play, but whether it’s intuitive or takes training. Is it difficult? Too easy?
Sound and graphics: 1 – What is the music like? Is it different for all the different locations? Or levels? Or is it the same the whole time?
Repeat Playing: 0: Is this a one shot game? Can you play it again? Is it the same experience or different the second time? Can you try/solve in different ways?
Comparison: 2 - Compare it to some specific game that it is like. It what ways is it better. In what ways is it worse.
Overall Opinion: 3 –
Give it a rating … come up with a gimmick or scheme for your rating.
Images: 3. Good job. Nice captions. I would suggest explaining somewhere (in either the caption or text) whether each picture is game play or cut scene, or promo material etc.